by admin on March 12, 2010
Filed under: Gaming , Software , iPhone , iPod touch , App Review Quizarium [free], a multiplayer iPhone/iPod touch trivia game, arrived in the App Store today. I got a chance to look at a pre-release copy and I found some problems with the interface and flow of the game. Some problems will be solved either upon release, since an update is being approved right now, or within a few days after release. According to Anthony Almanza, one of the developers at Lithuanian software development firm On5 , Apple has gotten much quicker with approving updates. I spoke with Anthony at length about the app and offered a number of suggestions that will be implemented quite soon. Quizarium uses the Plus+ social play network which allows many players to compete against each other by answering trivia questions in a number of set category rooms, or in new rooms that can be created by users. A server problem was found yesterday (and a revision quickly submitted), so room creation may or may not be activated upon release. I really didn’t get a great feel for how a multiplayer game would look since, at most, I played against two people from On5, but I can imagine that the action will be pretty intense. To play, you flick the screen up to view the entire list of category rooms, and when you tap on a room, the game starts. You are shown with a trivia question for 60 seconds, or until someone gives a correct answer. You can see the minute tick down by watching a progress bar at the top of the screen. Hints are given as time passes, showing you how many letters are in the answer and, as time is running out, you’ll see the first few letters of the answer appearing. If you are the first with the correct answer, you gain points and receive awards courtesy of the Plus+ network. Tapping the Plus+ button on the main screen shows you your awards and takes you to the leaderboard where you’ll see just how well you’ve done. Weekly leaderboards will be updated every Monday night. There is also an overall Plus+ network leaderboard. Continue reading Quizarium the multiplayer trivia app is nearly ready for prime-time Quizarium the multiplayer trivia app is nearly ready for prime-time originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 14:00:00 EST. Please see our terms for use of feeds . Quizarium the multiplayer trivia app is nearly ready for prime-time originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 14:00:00 EST. Please see our terms for use of feeds . Read | Permalink | Email this | Comments

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Quizarium the multiplayer trivia app is nearly ready for prime-time
by admin on March 12, 2010
Filed under: Macworld , Gaming , Software , Developer , iPhone , App Store Fallen Earth is a respectable postapocalyptic MMO — I’ve never played it (one MMO is enough for me, and the gigantic World of Warcraft is still claiming my time), but it’s grown pretty popular since release in September of last year. And now the game is set to pick up another chunk of audience, as the owner Icarus Studios has announced that they’re releasing a Mac client for the game . It’s currently in beta (and was made using Wine), but if you’re interested in trying out a new MMO with a postapocalyptic twist, head on over, give the client a download (you’ll need a game account, though there’s a free trial available), and give the team a good Mac welcome. That’s not all, though — Icarus is also working on their very own iPhone app, and I got to play with it this week at their GDC 2010 booth. For Fallen Earth players, it’ll be a must-get, but even if you’re not currently a player of the game, the app is a shining example of what’s possible with a “supplementary” game application — it allows for all sorts of in-game functions directly from Apple’s handheld device. Gallery: Fallen Earth iPhone app shots and concepts Continue reading GDC 2010: Fallen Earth comes to the Mac, brings an iPhone app GDC 2010: Fallen Earth comes to the Mac, brings an iPhone app originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 13:00:00 EST. Please see our terms for use of feeds . GDC 2010: Fallen Earth comes to the Mac, brings an iPhone app originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 13:00:00 EST. Please see our terms for use of feeds . Read | Permalink | Email this | Comments

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GDC 2010: Fallen Earth comes to the Mac, brings an iPhone app
by admin on March 12, 2010
r Genie, you also get a golden directory of agents, managers, casting directors and their assistants. Best of all, this information comes straight from veteran…
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Actor Genie iPhone App Demo
by admin on March 12, 2010
Filed under: Gaming , Software , Developer , iPhone , App Store , iPad Steph Thirion’s first iPhone game was Eliss , a touchscreen-based arcade game that had you combining and maneuvering planets around one another, and trying to size-match them up with black holes to earn points. As he told us (stay tuned for an exclusive interview with the indie developer), it was pretty hard — even more so than he actually intended it to be. So, for his second iPhone game, Faraway , he’s gone much simpler. Inspired by the iPhone game Canabalt , Thirion has created a one-button game in which the goal is nothing less than to explore the universe. He has it running on a Mac at the show (so he can project the video onto a bigger screen), and we got to have some hands-on time with the new game. You control a comet that flies around an inky black void speckled with dots and circles; the pixelated space aesthetic from Eliss is back. This time, however, there’s only one control, and it’s a tap anywhere on the screen. Doing so will cause your comet to gravitate towards the nearest static dot, which will then slingshot you around the star until you let go, and the comet flings off in a new direction. There’s an arrow pointing off of the screen, and by timing slingshots correctly, you will face the comet in the direction of the arrow. Continue reading GDC 2010: Hands-on with Faraway GDC 2010: Hands-on with Faraway originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 08:00:00 EST. Please see our terms for use of feeds . GDC 2010: Hands-on with Faraway originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 08:00:00 EST. Please see our terms for use of feeds . Read | Permalink | Email this | Comments

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GDC 2010: Hands-on with Faraway
by admin on March 11, 2010
by admin on March 11, 2010
Filed under: OS , Software , Developer , iPhone Developers have found further evidence of multitasking support for 3rd party iPhone apps in the latest beta (3.2 beta 4) of the iPhone SDK , and suggest that it will become a reality this summer. 9to5 Mac reports on a new line found deep within the latest iPhone SDK. Specifically, SpringBoard.js has a reference to a “multitasking dialog box” that did not appear in version 3.1.3 of the SDK; it seems that it’s new to version 3.2. Of course, there’s no assurance that this refers to 3rd party support for multitasking, but it is new. Additionally, Appleinsider’s souces with “proven track records” state that Apple has developed “a full-on solution” for 3rd-party multitasking which will be a part of iPhone OS 4.0. No specifics were given on how it will be pulled off or how it will address the two main concerns: battery life and security. Let’s assume that Apple’s plan addresses the security issue, but battery life still presents a problem, one that was supposedly addressed by Push Notifications. Apple’s remote notification service allows applications to offload polling processes to web servers. By keeping the update algorithms working off the device, the iPhone’s battery is spared. Certainly the iPhone itself must take on the task of keeping all of those apps up and running. It should also be noted that iPhone OS does not use a paged memory model. That means, multi-tasking applications must compete for the same memory space, making it more likely that apps will receive memory warnings and even crash when they use too much memory. That’s not an issue in the one-app-at-a-time space, but a real problem with multitasking Of course, the iPhone OS is already fully capable of multitasking. In order for non-Apple apps to participate, Apple must lift the current restrictions within the OS. That’s something the company won’t do until the iPhone engineers have devised the best and safest method. As for iPhone OS 4.0, Appleinsider notes that it’s got “a ways to go.” Hopefully we’ll have an answer in July. More suggestions of multitasking in iPhone OS 4.0 originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 14:00:00 EST. Please see our terms for use of feeds . More suggestions of multitasking in iPhone OS 4.0 originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 14:00:00 EST. Please see our terms for use of feeds . Read | Permalink | Email this | Comments

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More suggestions of multitasking in iPhone OS 4.0
by admin on March 11, 2010
Filed under: iPhone , iPod touch , App Review The clever 2006 card game Knights of Charlemagne has made it to the iPhone and iPod touch as a simple little number placing app [$1.99, iTunes link ]. We don’t mean simple in that it’s easy to beat or uninteresting. We mean that the game is clearly designed and plays quickly. While the beginner level (the Squire) is really only worth playing through once or twice with the tutorial minstrel on to learn the rules, getting to and beating the AI at Knight, and then the King level (which is supposed to be Charlemagne himself) is a good challenge and provides plenty of game for two bucks. There’s a whole lot of math and bluffing in the game. That is something which is better experienced in person and using real cards, but board games on the iPhone are their own experience. So, when you want some light brain-burning with a medieval theme, look no further than this simple app. Read on to find out more. Gallery: Knights of Charlemagne game app Continue reading Review: Knights of Charlemagne card game is simply simple, and we like it like that Review: Knights of Charlemagne card game is simply simple, and we like it like that originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 11:00:00 EST. Please see our terms for use of feeds . Review: Knights of Charlemagne card game is simply simple, and we like it like that originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 11:00:00 EST. Please see our terms for use of feeds . Read | Permalink | Email this | Comments

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Review: Knights of Charlemagne card game is simply simple, and we like it like that
by admin on March 11, 2010
Filed under: Gaming , Software , Other Events , iPhone , App Store “What kinds of games do you like?” Adam “Atomic” Saltsman asked of his panel audience at the Canabalt postmortem during the Game Developer’s Conference in San Francisco. “Role-playing” was yelled out, as was “puzzler,” and eventually Saltsman picked “platformer” as the genre. Without another word, he quietly went to work on a laptop. Then, his partner at Semi Secret Software, Eric Johnson, took the podium to tell us all about what it was like to make one of the App Store’s most popular games. He started by saying that the game was originally developed in just “five very long days,” and was created for the Experimental Gameplay Project and based around simplicity — it only uses six colors and, obviously, the one button. For a game that’s so simple, it actually had a lot of complex influences. It drew from older games, like Another World and Flashback, as well as modern works, like Half-Life 2 and District 9. Continue reading GDC 2010: Canabalt postmortem GDC 2010: Canabalt postmortem originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 10:00:00 EST. Please see our terms for use of feeds . GDC 2010: Canabalt postmortem originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 10:00:00 EST. Please see our terms for use of feeds . Read | Permalink | Email this | Comments

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GDC 2010: Canabalt postmortem
by admin on March 10, 2010
Filed under: Multimedia , Software , iPhone , App Store , Music Recently I’ve been preparing to move home and finally did last weekend. Naturally I had to pack up all my musical gear, equipment and of course, my Mac. In the week leading up to the move, I’ve had my iPhone and nothing else. With no creative outlet and the pressure of looming project deadlines, I found myself scouting the app store for a fix to help me start fleshing out a few creative ideas. This is what I found that worked well for me. 1. TonePad and TonePad Pro The iTunes Store describes TonePad Pro as “…the easiest way to make music. Discover the inner musician in you. Create songs by simply touching.” And this is exactly what I found. With a 16 x 16 matrix, and an easy-to-use user interface (literally start tapping your fingers and music is made), I found myself coming up with little melodies and tunes immediately. Although you only have the 16 x 16 matrix, to me, what initially seemed quite limiting soon became a boundary for creative focus. You can save an unlimited number of tunes to listen back to, and upload them to a shared server where your buddies can check out what you’ve been musing. With the paid version, you can save your melodies into a ringtone that will sync back to your iPhone, too. 2. Flourish Flourish is something a bit more immersive. While having a steeper learning curve, there’s loads more to explore here. The user interface is really fresh and unique (especially for the iPhone), and presents a creative challenge in focusing your composition whilst giving you the space to try different approaches to what you are creating. Basically Flourish represents musical phrases as physical loops: -Record loops with expressive multi-touch keyboards. -Generate percussive and melodic sequences. -Build arrangements by ear or by eye. -Select from a consonant collection of instruments. -Sequence loops by connecting them in chain. Check out the Flourish website for a few demo clips. Let us know in the comments below what other apps for the iPhone / iPod Touch, or the Mac, that are inspiring you to make music. Count The Beats: Inspiration… two apps for the musician on the move originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 18:00:00 EST. Please see our terms for use of feeds . Count The Beats: Inspiration… two apps for the musician on the move originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 18:00:00 EST. Please see our terms for use of feeds . Read | Permalink | Email this | Comments

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Count The Beats: Inspiration… two apps for the musician on the move
by admin on March 10, 2010
Filed under: Gaming , Retail , Software , Developer , iPhone , App Store Russell Clarke of Ideaworks Game Studio hosted a post-mortem report near the end of the first day of GDC 2010 about Call of Duty: World at War Zombies for the iPhone. The game was one of the first big brand hits on the App Store — it successfully brought a game mode from one of Activision’s Call of Duty console games (originally developed by Treyarch) to Apple’s handheld device. After a quick joke about how a “post-mortem” was an appropriate exercise for a game about zombies, Clarke got into the nuts and bolts of how Ideaworks went about adapting the game for the iPhone. The most major feature of the game’s development, he said, was the decision last year around this time to sit down and work on prototyping for about six weeks. Nowadays, there are a few successful first person shooters around the App Store, but last year, FPSes were still a new genre for the iPhone, so the team decided to really brainstorm how one would work on a touchscreen. Continue reading GDC 2010: Call of Duty: World at War Zombies postmortem GDC 2010: Call of Duty: World at War Zombies postmortem originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 17:00:00 EST. Please see our terms for use of feeds . GDC 2010: Call of Duty: World at War Zombies postmortem originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 17:00:00 EST. Please see our terms for use of feeds . Read | Permalink | Email this | Comments

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GDC 2010: Call of Duty: World at War Zombies postmortem